Name: Hatris Year: 1992 Publisher: Bullet-Proof Software Developer: Bullet-Proof Software Genre: Abstract Puzzler Hours Played: Countless Beaten: N/A |
His fourth game, Hatris, was a second attempt at a column matching game, proved much more successful in terms of gameplay, and received ports to various systems including the NES and GameBoy. While it languishes in obscurity today, and lacks the refinement of games like Puyo Puyo, Hatris remains an interesting and enjoyable challenge.
As you may have guessed, the basic gist of the game is that hats fall from the top of the screen, and you must arrange stacks of five to clear them. The gimmick that sets the game apart is that each type of hat has unique properties. Top hats are very tall, but nestle very tightly. Fast food worker hats are much shorter, but don't nestle well; thus a stack of four fast food hats is actually taller then a stack of four top hats. Hats come down in pairs of two, and navigating around the stacks of hats to the spot you want is a big part of the gameplay. This means there's a lot of strategy in how you arrange your hat stacks, and since different hats stack differently, your shortest can quickly become your tallest stack in just a couple of moves.
The other unique feature of the game is to call upon helpers who can alter the playing field for you. As you play the game, Alexey Pajitnov and his (then-)frequent collaborator Vladimir Pokhilko flip switches and watch you play. As you earn points, you unlock the ability to summon their assistance: Alexey can remove hats from the bottom of stacks (up to five times a summon), and Vladimir can switch two stacks of your choice. These "calling cards" give you a sense of control over the playing field not usually found in puzzle games; knowing when to use them, when to save them, and when to cash them in for points is a big part of the strategy of Hatris.
Hatris was an early attempt at an abstract puzzle game; while it may lack the refinement and polish of modern games, the idea is different and intriguing enough to be worth a play or two. It doesn't capture the magic of Tetris or Puyo Puyo, but I'd take it over Yoshi or Dr. Mario any day.
Graphics & Animation: 2 (Average)
The graphics are pretty good in Hatris. All the hats look distinctive, and it's immediately clear what kind of hat their suppose to be (including McDonald's hats with an "H" instead of an "M"). Rather then leave it at that, the developers really put their stamp on the game, from a nicely detailed (and animated!) jukebox on the title screen, to game designer Alexey Pajitnov sliding down a pole to assist you with your hats.
Music & Sound: 3 (Good)
Hatris has some pretty enjoyable and memorable music. The impressive thing is, while most developers feel like a puzzle game is a good excuse to only have one song, there's ten different tracks in Hatris, meaning you have to get to level 10 before the music repeats.
Controls & Level Design: 2 (Average)
The controls always go excactly where you tell them to. The only issue I've had is accidentally hitting the summon button (B) instead of rotating the hats (A). I kinda wish they'd made it select, but that may just be me. The ability to summon the game designers and have them rearrange the playing field for you really helps you keep the board under control, and is the kind of limited use item I wish more old-school puzzle games had.
Story & Presentation: 2 (Average)
For an abstract puzzle game, Hatris has a very nice presentation. Everything is themed to look like a hat factory, the menu screen looks like a factory break room, and there's cut scenes every ten levels.
Length & Replayability: 1 (Bad)
Once you understand how to play the game and when to use your calling cards, the average round of Hatris can go on for quite a while. Unlike Tetris, where a lucky streak feels like a respite, here it starts to feel boring. There aren't any extra modes or puzzle screens or two player mode to give you more to do; it's just you and a long game of Hatris.
Total: 10 (Average)
Indeed Tetris is a very successful game with hundreds of variations! One of it would be Block Puzzle Jewel. Check it out as well. :)
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